Gaust Shot

The Gaust Shot was the fourth and final release of Treasure Gaust before it's discontinuation in 2009. It was the only release of the fourth generation. It was released on the 20th September 2008. The game contains 200 Gaust for the player to capture, though Bandai did not release an Art Book to support the game and also did not release Volumes 3 and 4 of the Gaust Memory, and many of the Gaust are inaccessible. The game only has a Red Version, supposedly there were plans to release a Blue Version, but there is no evidence to support this. The game does not have any version exclusives for this reason, though many of the Gaust are locked behind Gaust Memories.

Gameplay
Gameplay of the Gaust Shot is very different to the previous models, as the Gaust Shot does not have a reel or a compass to capture Gaust. Instead, the game uses a ripcord which is located at the bottom of the unit, which needs to be pulled rapidly to spin the fan on the Gaust Shot, and capture Gaust. This is called the G-Cyclone System. The game also doesn't use a compass, but instead has a light sensor. The top of the unit flips outwards to the side, and then the light sensor picks up the amount of Lux and spawns a Gaust that corresponds to that light level. There are 30 different possible light levels, ranging from -125 to +125. This means every Gaust found in the game is either Light or Dark element. However the game also encourages players to focus on specific objects, as depending on how close the Gaust Shot is to an object, the Focus Level will increase accordingly. Long Focus tends to spawn lower level Gaust, Medium Focus spawns an array, and Short Focus spawns tougher and higher Level Gaust.

The game has a few upgrades over the previous games, including allowing the player to keep 5 Gaust in their E-Case, plus whatever Gaust Memory partner is inserted. The Fusion System is also improved, allowing the player to fuse any Gaust together, and even fuse some Gaust from previous games by connecting to the Gearlet Hunter, Gearlet Gunblade and the Hunting Navilizer. This often leads to powerful (and ridiculous) Gaust that can help the player tremendously. However, Fusion Gaust will not be registered to the Library.

The ultimate aim of the game is to capture Ediazerk, a Legendary Gaust that can be obtained by defeating the Generals of Light and Dark, and Infinite Black Dragon. From this, the player can obtain the Fusion Parts needed to reassemble it. The player can also try to get to Hunter Level 6, which is only obtained by getting 9999EXP. Since it is impossible to obtain every Gaust in the game without glitching the Memory Port, that goal is pretty much impossible.